The UnitVR blog: running a VR arcade

The UnitVR blog

We build software for VR venues and hear the same questions from owners every week. The answers are collected here: practical, no sales pitch, based on what actually happens on the floor. New guides are added regularly.

VR arcade management software for Meta Quest and Pico headsets

VR arcade management software: what it should do and how to choose

Consumer headsets were never built for paying guests. Here is what software for a VR arcade has to handle, how the three common approaches compare, and a checklist to take into any demo.

Read →
Kiosk mode on Pico 4 and Meta Quest headsets in a VR arcade

Kiosk mode on Pico 4 and Meta Quest for VR arcades: what works without Enterprise firmware

Every search for Pico 4 or Quest kiosk mode ends at enterprise editions and MDM subscriptions. What those do, what an arcade still needs, and how to keep guests in the game on consumer firmware.

Read →
Several Meta Quest headsets managed from one tablet

How to manage multiple Meta Quest headsets from one tablet

Meta's tools manage one Quest at a time. A venue with six or ten needs a fleet view. How to set up accounts, prepare every headset the same way and run the whole Quest fleet from a single tablet.

Read →
Comparison of VR arcade software: SpringboardVR, SynthesisVR and UnitVR

VR arcade software compared: SpringboardVR vs SynthesisVR vs UnitVR

Three VR arcade platforms built for different venues. What SpringboardVR and SynthesisVR say they do, where UnitVR fits, a side-by-side table and the questions to ask any vendor before you sign.

Read →
Pico 4 Ultra, Meta Quest 3 and Quest 3S compared for a VR arcade

Pico 4 Ultra vs Quest 3 vs Quest 3S for a VR arcade

Reviews compare these headsets for home. A venue asks other questions: which one survives ten-hour days, has the games guests ask for and goes on a stranger in seconds. The comparison from the arcade side.

Read →
Fixing error 20000 on a Pico 4 headset

Pico 4 error 20000: what it means and how to fix it

Pico publishes no official meaning for error 20000, but owners know where it shows up and what clears it. A step-by-step fix from quick checks to a reset, and how to keep it off a venue floor.

Read →
Budgeting the cost of opening a VR arcade

How much does it cost to open a VR arcade: every cost line explained

Rent differs from city to city, but the structure of the budget doesn't. Every cost line for a VR arcade, how to get a real number for each, and a simple payback check to run before signing a lease.

Read →
Booking software and floor management software in a VR arcade

VR arcade booking software vs floor management: do you need both?

Two kinds of product both call themselves VR arcade software. One takes bookings and waivers, the other runs the headsets. What each does, which one you need first, and when a venue needs both.

Read →
VR arcade games by genre on Quest and Pico headsets

Best VR arcade games by genre for Quest and Pico

An arcade menu that works has a dozen or two games, not thousands. Proven picks by genre, with what matters to an operator: who they suit, how intense they are and how long a round runs.

Read →
Stopping guests from leaving a VR game on a venue headset

How to stop guests from exiting a VR game on Meta Quest and Pico

A guest presses one button, drops out of the game and starts exploring the headset menu while the queue waits. What the headset offers on its own, what to avoid, and what actually works on a busy floor.

Read →
Session timer for VR headsets at a venue

How to limit VR play time per session at your venue

Thirty minutes paid, forty minutes played — and it happens several times a shift. How venues limit VR session time, where each method breaks down, and how an automatic session end should work.

Read →
VR headset view shown on a TV in a VR venue

How to show the headset view on a TV at your VR venue

A TV showing what the player sees keeps the queue entertained and draws in passers-by. What built-in casting on Quest and Pico can do, where it falls short in a venue, and how to set up the network.

Read →
Several VR headsets controlled from one tablet

How to run several VR headsets from one tablet

One headset is easy to run by hand, three take effort, ten are impossible. What breaks as your fleet grows, what one control screen has to show, and how to set up the floor around it.

Read →