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A TV showing what the player sees is one of the cheapest things you can add to a VR venue. Friends and parents watch instead of staring at someone waving their arms, the queue stays entertained, and passers-by stop to look — some of them join the queue. The operator can also see when a guest is stuck. Here is what Meta Quest and Pico can do out of the box, where built-in casting falls short in a venue, and how to set up the network so the picture holds.
Both families have built-in casting. On Meta Quest you can cast to the phone app, to a compatible TV or streaming device, or to a browser on a computer. Pico headsets can cast to the Pico mobile app and to compatible screens. Exact menu names and supported receivers depend on the model and firmware version, so check the current help pages of the maker for your specific headset.
At home this is perfectly fine: one headset, one TV, one person who starts casting and forgets about it.
| Question | Built-in casting | Venue system with live view |
|---|---|---|
| Who starts it | Someone inside the headset | The operator, from the panel |
| Switching the TV to another headset | Stop and restart casting | Choose a headset on the panel |
| Operator's own view | Needs a separate receiver per headset | Shown on the operator's tablet or laptop |
| After a restart or new guest | Set up again by hand | Handled as part of the session |
Built-in casting expects the headset and the receiver to be on the same Wi-Fi network and able to see each other. This is the most common reason casting "does not work" in a venue:
Any wireless cast has some delay: the headset has to encode its view, send it over Wi-Fi and the receiver has to decode it. How noticeable it is depends mostly on the network — signal strength, how busy the band is, and how many other devices are streaming at once.
For spectators and the queue, a small delay does not matter; nobody watching can tell. For the operator keeping an eye on a guest it does not matter much either. Where it becomes a problem is when someone outside the headset tries to guide the player in real time. To keep lag down:
Most venues have more headsets than TVs. The practical options are:
Pick games that read well from outside: clear action, not a lot of fast head-turning. A rhythm or shooting game is easier for a crowd to follow than a slow puzzle.
The TV shows the headset view, not a camera, but it is still what a guest is doing. Mention it at the counter, and turn the big screen off for guests who would rather not be on show.
The Live view add-on in UnitVR sends the headset view to the operator's tablet, laptop or PC and to the room TV or projector, controlled from the same operator panel that runs sessions. The operator sees what the guest sees without a second headset and without walking into the hall. Read more on the features page; add-ons and the free 7-day trial, during which every add-on is switched on, are on pricing.
For the full list of what venue software should cover, see VR arcade management software: what it should do and how to choose.
Every feature and every add-on, up to 20 headsets, no card required. The paid plan is switched on manually — nothing is ever charged automatically.